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Text File  |  1994-01-31  |  5KB  |  153 lines

  1. SF2IBM HF Moves List
  2. SFLIU201.ZIP
  3. Written by Brian Chan (chanav@sfu.ca)
  4. * Changes made in Balrog, Dhalsim, & Andy since V2.00
  5.  
  6.  
  7. Well, here is the move list for SF2 HF, in case you didn't know (yeah, right).
  8. If you're smart enough to unzip the game, you're smart enough to understand
  9. the notation.  Enjoy!
  10.  
  11.  
  12.   Facing Right :
  13.  
  14.   [UB] [U] [UF]
  15.                               [1]     [2]     [3]
  16.      0  0  0                  Jab    Strong  Fierce
  17.       \ | /                    0       0       0
  18. [B] 0--   --0 [F]
  19.       / | \                    0       0       0
  20.      0  0  0                 Short  Forward RoundHouse
  21.                               [4]     [5]     [6]
  22.   [DB] [D] [DF]
  23.  
  24.  
  25. RYU/KEN
  26.  
  27. Fireball                        [D] [F] + [1|2|3]
  28. Dragon Punch                    [F] [D] [F] + [1|2|3]
  29. Cyclone Kick                    [D] [B] + [4|5|6]
  30. Throw Opponent                  Close [B|F] + [2|3|5|6]
  31.  
  32.  
  33. E.HONDA
  34.  
  35. Hundred Hand Slap               [1111|22222|333333]
  36. Sumo Head Butt                  [B] [F] + [1|2|3]
  37. Sumo Butt Crush                 [D] [U] + [4|5|6]
  38. Throw/Grab Opponent             Close [B|F] + [2|3|6]
  39. Double Knee                     Close [B|F] + [5]
  40.  
  41.  
  42. CHUN LI
  43.  
  44. Kikkoken                        [B] [D] [F] + [1|2|3]
  45. Lightning Kick                  [4444|55555|666666]
  46. Spinning Bird Kick              [D] [U] + [4|5|6]
  47. Throw Opponent                  Close [B|F] + [2|3]
  48. Air Slam                        Close in Air [none|B|F|UB|UF] + [3]
  49. Flip Kick                       Close [B|F] + [5]
  50. Flipping Neck Breaker           Close [B|F] + [6]
  51.  
  52.  
  53. BLANKA
  54.  
  55. Electricity                     [1111|22222|333333]
  56. Horizontal Roll                 [B] [F] + [1|2|3]
  57. Vertical Roll                   [D] [U] + [4|5|6]
  58. Bite                            Close [B|F] + [3]
  59. Double Head Butt                Close [B|F] + [2]
  60.  
  61.  
  62. ZANGIEF
  63.  
  64. Lariat                          [1] + [3]
  65. Super Lariat                    [4] + [6]
  66. Spinning PileDriver             Close [U] + [3]
  67. Throw/Grab Opponent             Close [B|F|DB|DF] + [2|3|5|6]
  68.  
  69.  
  70. GUILE
  71.  
  72. Sonic Boom                      [B] [F] + [1|2|3]
  73. Blade Kick                      [D] [U] + [4|5|6]
  74. Knee Hop                        [B|F] + [5]
  75. Throw Opponent                  Close [B|F] + [2|3]
  76. Upside-down Kick                Close [B|F] + [6]
  77. Air Slam                        Close in Air [none|B|F|UB|UF] + [3]
  78. Back Breaker                    Close in Air [none|B|F] + [3]
  79.  
  80.  
  81. DHALSIM
  82.  
  83. Yoga Fire                       [D] [F] + [1|2|3]
  84. Yoga Flame                      [B] [D] [F] + [1|2|3]
  85. Yoga Spear                      [D] [B] + [3]
  86. Yoga Mummy                      [D] [B] + [6]
  87. Teleport                        [F] [D] [F] + [3|6] or [B] [D] [B] + [3|6]
  88. Throw/Grab Opponent             Close [B|F] + [2|3]
  89.  
  90.  
  91. BALROG
  92.  
  93. Charging Straight               [B] [F] + [1|2|3]
  94. Charging Upper                  [B] [F] + [4|5|6]
  95. Level 1 TAP                     [1] + [3]
  96. Level 2 TAP                     [1] + [2] + [3]
  97. Level 3 TAP                     [Charge Down] [B] [F] + [3]
  98. Grab Opponent (Head Butt)       Close [B|F] + [2|3]
  99.  
  100.  
  101. SAGAT
  102.  
  103. High Fireball                   [D] [F] + [1|2|3]
  104. Low Fireball                    [D] [F] + [4|5|6]
  105. Tiger Uppercut                  [F] [D] [F] + [1|2|3]
  106. Tiger Knee                      [B] [F] + [4|5|6]
  107. Throw Opponent                  Close [B|F] + [2|3]
  108.  
  109.  
  110. M.BISON
  111.  
  112. Psycho Crusher                  [B] [F] + [1|2|3]
  113. Scissor Kick                    [B] [F] + [4|5|6]
  114. Head Stomp                      [D] [U] + [4|5|6]
  115. Throw Opponent                  Close [B|F] + [2|3]
  116.  
  117.  
  118. ANDY BOGARD (Vega's face)
  119.  
  120.  
  121. Hishoken                        [D] [B] + [1|3]
  122. Shoryudan                       [D] [F] + [1|3]
  123. Zaneiken                        [B] [F] + [1|3]
  124. Reppadan                        [B] [F] + [4|6]
  125. Dash Backwards                  [B] [B] [B]
  126. Crawl Forwards                  [DF]
  127. Super Reppadan                  [Charge Down] [D] [F] + [6]
  128. Throw Opponent                  Close [B|F] + [3]
  129.  
  130.  
  131. SFLIU Combos
  132.  
  133. One of the nifty features of the SFLIU patch is the ability to perform
  134. combos.  A combo in SF2IBM is done much like a combo in the arcade.  One
  135. simply triggers a special move before a normal move has finished attacking.
  136. For example, for Ken's Fierce/Fierce/DP combo, trigger a DP sequence after
  137. Ken's fist has connected for the second fierce, while the fist is still
  138. retracting.  This "buffering" causes the animation sequence of the fierce
  139. punch to "interrupt" into a DP sequence.  The timing of the keystrokes would
  140. be something like:  "Tap...TapTap".  Practice the timing for combos - you 
  141. might learn how to perform a combo in the arcade by playing SFLIU! :)
  142.  
  143.  
  144. Examples of some combos would be:
  145.  
  146. Ken/Ryu:  Fierce/Fierce/DP, Roundhouse/Forward/Fireball
  147. Guile:  Fierce/Fierce/Blade Kick, Forward/Strong/Sonic Boom
  148. Chun Li:  Fierce/Fierce/Lightning Kick
  149. Dhalsim:  Short Slide/Yoga Fire
  150. Balrog:  Fierce/Jab/Short/Charging Straight
  151. Sagat:  Fierce/Short/Tiger Uppercut, Roundhouse/Jab/Tiger Knee
  152. M.Bison:  Roundhouse/Jab/Torpedo
  153.